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Expert 3Cs Engineer

Remote, USA Full-time Posted 2025-11-03

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert 3Cs Engineer to focus on implementation and fine tuning the systems for camera, player movement and control, on Project Sirius – an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay. Our ideal candidate has deep experience working across disciplines to design these systems, is a skilled communicator, and is a self driven problem solver. Most importantly, you care deeply for the player, understand what motivates and inspires them, and know how to build systems that fulfill those needs.

RESPONSIBILITIES:

  • Focusing on the 3Cs of Character, Camera, and Controls, the person in this role will work closely with designers, animators, and other engineers on system prototyping and implementation, ensuring the systems built meet the project code standards.
  • Develop and implement systems in engine in a multiplayer environment, using C++ and Blueprints.
  • Communicate and collaborate across departments as it pertains to 3Cs systems: work closely with gameplay design and engineers, as well as production in managing the prioritization, implementation, and scope of the game’s systems as they pertain to camera, controls and character.
  • Follow the code quality standards set by the team.
  • Collaborate across disciplines in achieving the overall vision of the game.
  • Solicit and incorporate feedback from team members regarding existing systems.

Qualifications

  • Proven success in creating compelling and innovative 3Cs systems in AAA 3rd person, multiplayer games.
  • Thorough understanding of core 3C concepts such as camera behaviors, state machines, character movement systems, animations, and controls accessibility, and how to implement them in a multiplayer game to achieve the highest fidelity for all clients.
  • Extensive knowledge of current game titles, as well as movies and other visual arts, to use as reference for crafting and communicating original ideas.
  • The ability to communicate fluently with engineering, art, narrative and production.
  • Curiosity, kindness, and a positive and professional can-do attitude.

NICE TO HAVES:

  • Unreal Engine 5 experience

Additional Information

This job can be hybrid/in-office from Boston or fully remote from anywhere in the US or Canada.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 20 days of holiday per year (26 days after two years).
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

If you’ve observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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